In other words, it is the amount of time it takes for an attack to actually begin after the button has been pressed. NES games run on old TVs have 25-30ms response times.įrame delay is the time difference between an input being given and the result being executed in an online game. Common large LCD TVs are the terrible for this– often adding up to 100ms of latency by themselves! Old school CRT screens on the other hand are goddamn fast. Good emulators add very little latency, so by far the most common culprit is the screen used. Go through the configuration guide and see if you can adjust. 2) Emulation is notoriously finicky, and one configuration tweak might save you. I had significant problems with one, but the other worked smoothly on my old setup. Try both to see if one works better than the other. ![]() My issue comes with some noticeable delay with controller inputs. I recently tested it out with 3 games (Mega Man X8, Shinobi, Yakuza) and they all seem to be running more or less full speed up to 3x resolution. Although the NES Classic suffers from input lag, it’s peanuts compared to playing on the Wii and Wii U. 1) IIRC, PCSX2 comes with 2 binaries that look roughly identical. Issue with input delay Hey, I'm fairly new to using PCSX2, but was able to setup 1.4.0 fairly quickly with defaults. Input lag has always been one of the biggest drawbacks of playing classic games through Nintendo’s Virtual Console service. ![]() Does the NES classic have input lag?Įvery title in the NES Classic library is a winner. ![]() It essentially allows you to push back the rendering of a frame to the last possible millisecond, so that your input comes as close as possible. Furthermore, this instruction set translation takes place on the fly. Frame delay itself has been in RetroArch for years. Every CPU instruction the emulator receives must translate from one instruction set to another. Why Are Emulators So Slow? The difference between instruction sets is one of the reasons why emulators sometimes underperform. The result is classic emulated games that can actually run with less input lag than the original hardware, as seen in this super-slow-motion Super Mario Bros. That means the game doesn’t output its reaction to a new input until the next frame after the button is pressed at earliest.
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